An art trade that i'm supposed to do long ago, but low self esteem keeps bugging me to do illustration so I decided to do it as a 3D workflow practice. At least i'm very satisfied with the skin texture. I know that the hair isn't optimised because I already had a plan to (maybe) do 3D print of it. That's it, hope you like it!
Sculpt & Paint: Zbrush & Photoshop
Render: Arnold in Maya
Realtime view: Marmoset toolbag
Uploaded 03 October 2017