PERFECT BEAUTY, GAME PROTOTYPE DESIGN (2020)
The poster of the game.
(Art by Luh Tassya)
The Interface of visual novel gameplay.
(Art by Luh Tassya)
Character Sprite gif example
(Art by Luh Tassya)
The Interface of rising status gameplay. The MC in this game had a goal to lose her weight and becomes pretty. Players can choose what activity they want to spend their time each day, and build up a certain number of statuses to move on to the next stage and get a certain ending of the game.
(Art by Luh Tassya)
Interface for Basketball Activity. Each Activity will show short animations.
(Art by Luh Tassya)
Having 6 stages of the game, the goal itself in this game is not just about getting the player winning by losing the MC's weight and becoming pretty. This game is focusing more on storytelling, as to deliver a new perspective about beauty standards and acceptance of their own body image.
(Art by Luh Tassya)
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